OpenX Designer: Terrain Model Workflows Strategy


Overview

This article details best practices for creating, organizing, and managing OpenX Designer terrain models. It covers terrain model components, existing complex terrain setups, clipping strategies, graphical filter workflows, and final combined surfaces designed to preserve dynamic rules while optimizing processing performance.


1. Terrain Model Components and Symbology


2. Source Feature Types

Terrain triangulation and boundaries are governed by specific source feature types:


3. Existing Complex Terrain Strategy


4. Combining Terrains: Append vs. Merge


5. Clipped Terrain Workflow for Corridor Modeling


6. Proposed Terrain Creation: Static Meshes vs. Dynamic Graphical Filters


7. Final Combined Surface Workflow


8. Batch Processing Updates


9. Terrain File Storage and Placement

Avoid 2D File Creation: Creating a terrain inside a 2D file automatically generates a Default 3D model, which introduces unnecessary reference management complexity and makes terrain discovery difficult across-project surface discovery more difficult.