The key user interface and display elements
In LumenRT, there are a number of tools and capabilities for modifying and enhancing scene models and content. All of the editing tools are accessed via the LumenRT Side-Bar menu. Use the keyboard tab key to access the LumenRT Side-Bar menu. Explained below is a summary of the top level and sub level commands.
Basic Controls | Key | Description |
---|---|---|
Main Menu | Tab | Displays the main LumenRT sidebar menu |
Help | F1 | Displays the help screen |
Toggle Full-Screen/Window Mode | Alt + Enter | Toggles full screen or window operating mode |
Exit | Esc | Pauses operation of the LumenRT viewer window |
Return to Start | Home | Returns the camera to the start position |
Animation Mode | F2 | This is the default startup mode when an animation is present in the exported file |
Walk-Thru Mode | F3 | Walk-Thru mode is the default mode for when an animation is not present |
Fly-Thru Mode | F4 | Quickly fly-thru the scene using the middle-mouse button and pivot the camera side-to-side and up-down using the left mouse button |
Zoom Extents | F5 | Zooms the LiveCubes display to fit the entire scene within the extents of the display |
Display Quality | F7/F8 | Pressing F7 reduces display quality while pressing F8 increases display quality |
Time of the Day
Earlier/Later |
G/H | Press G or H to move the sun to an earlier/later time respectively |
Exposure B/N | B/N | Press B or N to turn the camera exposure down or up respectively |
Animation Mode Controls (F2) | Key | Description |
---|---|---|
Pause | Space | Tapping the space bar pauses the animation |
Previous/Next Keyframe | Left/Right Arrow Keys | Use the left/right arrow leys to jump to specific keyframes |
Start/End | Home/End | Go to the animation start/end |
Switch to Walk-Thru Mode | Left mouse | Click the left mouse button to switch into walk-thru mode |
Walk-thru Mode Controls (F3) | Key | Description |
---|---|---|
Look Right/Left | Mouse Left/Right | Moving the mouse left/right with no buttons pressed orbits the camera |
Walk | Left Mouse Down | Left mouse down hold - walks forward |
Run forward/Backward | Middle Mouse Button | Shuttle the middle mouse button to run forward or backward |
Pan Right/Left | Left/Right Arrow or Right Mouse Down | Use the right/left arrows or right mouse button down to move sideways |
Elevator Up/Down | Page Up/Page Down | Press and hold the page up/page down keys to jump to another floor above or below - release the keys when you are above the desired floor |
Fly-Thru Mode Controls (F4) | Key | Description |
---|---|---|
Look Right/Left | Left Mouse Down Move Left/Right | Pivots the camera around horizontally |
Look Up/Down | Left Mouse Down Move Up/Down | Pivots the camera around vertically |
Zoom in /out | Middle Mouse Button | Shuttle the middle mouse button to zoom in/out |
Pan Right/Left | Left/Right Arrow or Right Mouse Down | Use the right/left arrows or right mouse button down to move sideways |
Raise/Lower Camera Height | Page Up/Page Down | Press and hold the page up/ page down keys to raise and lower the height of the camera |
Rotate | Alt + Left Mouse or Middle Mouse Down | Rotates the camera around the scene |
Misc.Controls | Key | Description |
---|---|---|
Open scene | Ctrl + O | Lets you choose a scene to load |
New scene | Ctrl + N | Lets you choose an empty scene to load |
Save scene | Ctrl + S | Saves the current scene on disk |
Screenshot | F6 | Takes a high quality screen capture of the current view and saves it on disk |
Screenshot Options | Ctrl + F6 | Opens the screenshot options dialog |
Undo | Ctrl + Z | Undo the last action |
redo | Ctrl + Y | Redo the previously undone action |
A complete list of the LumenRT navigation controls is available online by clicking the More Controls button on the help screen (F1). It corresponds to the listing included below.
Please visit the Export Plugins page to learn how to use each exporter.
Scene settings can be changed and objects can be moved and resized as you work. Scenes can then be saved as a LiveCube from the File menu.
The LumenRT Exporter utilizes a very simple graphical user interface that is universal across all CAD, CG, GIS applications and all supported 3D model format platforms. the exporter interface is accessed directly inside each system via a menu or icon selection. Please refer to the Export Plgins section for further information on the operation of each export plugin.
To access LumenRT content in Sketchup, open the SketchUP Components window and navigate to the LumenRT folder. Placing LumenRT items in a model accomplished in the same manner as placing any SketchUp component - by dragging the item into the scene and using the standard SketchUp position, rotate and scale tools to orient the item.
In MicroStation, LumenRT content is formatted as a MicroStation cell library. To load the library, click theLumenRT Load Library icon found on the LumenRT MicroStation taskbar. After the library is loaded, you can access individual content elements by going to Element / Cell. To place an item, select and drag it into the top view. By default, all LumenRT content is oriented in the MicorStation top view. Of course you can add content in any view by hitting the "T" for top view key which will re-orient the content item for whatever view you happen to be working in.
In LumenRT, the mouse is the primary device used to navigate the LiveCube in a manner similar to walking through a 3D video game or orbiting inside a 3D application.
The camera is fixed to a height of 1.6 meters above the ground (about the eye level of an average-sized adult). You can move up or down using the Page Up and Page Down keys. The camera will revert to its standard height as soon as you start walking again.
Walk-thru mode is sensitive to obstacles such as walls which will halt movement (and display a halt icon) until the user clicks and releases the mouse to walk through the wall. Features such as stairs will cause the movement to simulate walking up or down the flight of stairs. Users can move up or down to a different floor.
Included with LumenRT is a python script that enables users to drive through the LumenRT scene using a gaming type driving or racing wheel. The script is also user editable which allows custom driver wheel devices to be interfaced.
To access the Drive Mode script:
C:\Program Files\Bentley\Bentley LumenRT CONNECTtion_UD14\Python\PythonExamples\SDK\DriveMode.py
You can also operate the car mode using the arrow keys.