Best Practices for Managing Materials


I started this page because I am beginning to put together a material library for use on transportation design visualizations, because the MicroStation online help and this community currently lack a guide to setting up your production environment with regard to matierial libraries, and because others, too, have indicated a desire for such guidelines.  Progress on this page will surely be slow at times.

The eventual goal of this page is to present successful strategies for managing a library of rendering materials for Luxology rendering within MicroStation.  I encourage you to edit this page to share your expertise with the community.

Two relevant threads:

textures maps and memory management - started Sep 20 2011

I hope you have revisited MATs and PALs for SS3 - started Sep 8 2011

Relevant Configuration Variables

Cfg Var NameLong DescriptionComment
MS_LOCAL_MATERIALSIf set to 1, rendering materials and their associated assignment tables are copied into the design file rather than using external files. Local material support is new in MicroStation V8i (SELECTseries 3) and is not supported by earlier versions (MS_LOCAL_MATERIALS). 
MS_MTBLSearch path(s) for material tables. (MS_MTBL) 
MS_MATERIALSearch path(s) for material palettes. (MS_MATERIAL) 
MS_PATTERNSearch path(s) for pattern maps. (MS_PATTERN) 
MS_BUMPSearch path(s) for bump maps. (MS_BUMP) 
MS_IMAGESearch path(s) for images. (MS_IMAGE) 
MS_IMAGEOUTDirectory where created images will be stored. (MS_IMAGEOUT) 
MS_SHADOWMAPDirectory where shadow maps will be read from and written to. (MS_SHADOWMAP) 
MS_LIGHTINGDirectory where IES lighting data will be read from. (MS_LIGHTING) 
MS_LIGHTLISTList of design files containing light sources to be used as templates when placing lights. All lights found in these files can be selected from the drop-down next to the light name in the Define Light tool. (MS_LIGHTLIST) 
MS_RENDERLOGFile name for recording rendering statistics. (MS_RENDERLOG) 
MS_PTDIRWorking directory for temporary Particle Tracing files. (MS_PTDIR) 
MS_SHARED_DR_DIRWorking directory for shared rendering files, including Particle Tracing and Radiosity files. (MS_SHARED_DR_DIR) 
MS_IMAGE_EDITORDefault program to be used to edit an image file. This program is activated by double-clicking in the preview area of the Map Editor dialog. (MS_IMAGE_EDITOR) 
MS_MATERIAL_PREVIEW_BACKGROUNDImage to be used for the background of material previews in the Material Editor. (MS_MATERIAL_PREVIEW_BACKGROUND) 
MS_FILTEREDCODECSCodecs that should not be shown in the list of available AVI codecs when exporting a movie from animator. (MS_FILTEREDCODECS) 
MS_RENDERV7MATERIALSIf set to 1, materials are rendered as they were in V7. Most affected are translucency, transparency, specularity, and diffuse as applied to pattern maps. (MS_RENDERV7MATERIALS) 
MS_DISABLE_RPCBROWSERIf set to 1, the RPC Thumbnail Browser will be disabled. (MS_DISABLE_RPCBROWSER) 
MS_RPCDIRDirectory to search for rpc files. (MS_RPCDIR) 
 

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